We launched the QuarkXR Unity SDK to enable easy integration of Cloud Streaming into any Unity app. The feedback of the XR developer community has been ecstatic, and we'll soon see the first commercial 3rd party applications based on QuarkXR. People are taking advantage of Cloud Streaming in countless use cases: Productivity, Collaboration, Education, Training, and the list goes on. Learn more about developing with QuarkXR for Unity on our GitHub page.
You can also read more about our Unity SDK in our dedicated blog post.
Define what components are needed for you use case, i.e. Input, Haptics, Audio, etc.
Different applications have different format requirements for files, video, or audio. Thanks to the modularity of QuarkXR, you can simply plug in your own proprietary codec and take advantage of our Cloud Framework.
QuarkXR supports OpenVR applications out of the box. However, we are agnostic to any type of content - 360 videos, 3D models, etc. Use the Content API to create your custom Frame Provider.
Working on a new exciting XR hardware? The Client API makes it easy to put the power of CloudXR to your work.
Different XR devices have different inputs. That usually includes head and controller tracking, but how these are defined is left to the developers. QuarkXR also supports Haptics to empower the most immersive XR experience.
QuarkXR is designed for real-time streaming of different types of data. Create your own custom streaming fitting your specific app needs.